**The Master Pyraminx is a well-known adaptation of the immensely popular Pyraminx. First conceived in 2002, the Master Pyraminx was, until recently, a collector’s item, as the original designer only created a handful of them in 2006. However, as of 2016, there is now a mass-produced edition by ShengShou. This puzzle is often referred to lớn as the 4x4 Pyraminx, as its increase in kích thước is similar lớn that of the 4x4 in comparison lớn the 3x3 Rubik’s Cubes.**

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## Overview

A lot of the solution for the Master Pyraminx is based on concepts learnt from solving the original Pyraminx. The Pyraminx is really easy to solve, so it is imperative that you know how to vì chưng so before you start with this tutorial.

This tutorial will also require basic knowledge of how certain moves affect different pieces on the puzzle, which can be acquired by playing around with a Pyraminx and seeing what you can do.

**The steps required khổng lồ solve the Master Pyraminx are as follows:**

**U, L, R, B**– These moves reference the đứng top sections of the puzzle (indicated on the image in green).

**Uw, Lw, Rw, Bw**– These moves reference the top two layers of the puzzle (excluding tips) (indicated on the image in blue)

**u, l, r, b**– These moves reference the tips of the puzzle (indicated on the image in purple)

## Tutorial - How to solve the Master Pyraminx

The first step involves solving**the 3 edge centres on each side**. This refers to the three pieces highlighted by the image. This can be done in the same way as solving the edges on a standard Pyraminx (in the first step of the Pyraminx solution), however instead of where you would vì

**U, L, R**&

**B**moves on the standard Pyraminx, you vì

**Uw, Lw, Rw**and

**Bw**moves. You should be able to vì chưng this without any help, considering that you already know how lớn solve centres in this way on a smaller puzzle.Once you have the first three centres solved, you can complete the rest of the centres for the puzzle. This is, once again, an intuitive stage. Think of this like solving the tips on a regular Pyraminx. The tip is either solved or requires a

**U**or

**U’**move to solve. Just bởi the same here so the yellow highlighted pieces match in colour with the pieces you solved earlier.

Finally, you can adjust the tips. This can be done in the exact same way as the above step (i.e. The same as the tips on a regular Pyraminx), but using **u, l, r **and** b** moves this time. The tips are highlighted in purple.

If you have all 4 centres solved, then you can skip this stage but remember it for later if you try to solve it again and come across a case that requires an algorithm.

If you have all 4 centres unsolved, then the algorithm to solve them is very simple. The centres will be swapped in pairs, for example the yellow & blue centres will be on the blue and yellow sides etc. Simply place one of these centres on the front face and the other on the bottom face (this will place the two other unsolved centres on the back faces) và perform this algorithm: (Rw’ Lw Rw Lw’). Bởi this algorithm three times to solve the centres.

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If you have only 1 centre solved, then hold this centre on the left of the puzzle. Then perform this algorithm: (Rw Uw Rw’ Uw). Vì chưng this algorithm twice. If the centres are still not solved, bởi it another two times.Now this section is done, the pieces highlighted in the adjacent image should be solved on your puzzle. This entire section is the equivalent of solving the three centres on each side và the tips on a regular Pyraminx.

The remaining edges are solved in three parts:Top three edgesBottom six edgesMiddle layer edges (white)The image shows the edges referred to lớn above (text colour = edges).

The majority of the edge solving section is intuitive. It should be solvable using what you know about Pyraminx edge movement, but here is a short overview for each section that explains how you should go about it:

## The concept of pieces & slots

When solving the edges of the bottom layer of a standard Pyraminx, you most likely use a method that involves inserting pieces into their slots. The solved centres determine the slots và the stickers on the pieces determine the pieces. Moves are made that specifically preserve what is already made. For example, if you wanted lớn get Piece A into Slot B, you would have to vì a specific phối of moves. The simplest way would be by doing U’ R’. This would place the edge, but it would misplace Centre C. To avoid misplacing the centre, you need to insert the edge into the slot between the two pieces, not just in the position. This can be done by doing R U’ R’. The R move at the start brings the slot to the same layer as the piece, which allows for the piece khổng lồ replace the one in the slot.This is what is meant when the concept of moving the slot to lớn insert the piece.

Likewise, on the Master Pyraminx, the slots in the đứng đầu of the puzzle have lớn be moved lớn insert the pieces. You can insert the pieces by doing wide moves to place them in the đứng top layer. If the piece you’ve placed in the đứng đầu layer is flipped, then it is not the right piece. It is important lớn remember that there are two edges instead of one (just like the 4x4 in comparison to lớn the 3x3), so these need to be differentiated between.

You can perform a wide move khổng lồ insert the first edge piece in its correct slot (the centres pieces on the đứng top layer determine the correct slot), then bởi a U or U’ to move the slot out of the way, then invert the wide move lớn restore the centres. This will leave you with one solved edge on the đứng đầu layer (one edge between two centres that match the edge stickers) and every centre back in its original place. The same thing can be done for the second edge, but for the third edge you need lớn utilise the concept of moving the slot lớn insert the piece. It’s not possible khổng lồ simply move the piece into the top layer, because there are no empty slots in the đứng top layer lớn replace it with. Therefore what you can vị instead is vày the same wide move but in the opposite direction khổng lồ bring the slot down to the piece, insert the piece into the slot, & move the slot back khổng lồ its original position.

**Note**: It doesn’t matter how many thiết đặt moves you vị in order to get the correct edge into position to be moved up as long as you *undo all of the moves in order afterwards*.

The same concept is applied with the bottom layer edges. Simply rotate the puzzle so that your bottom face is now the front face (this should move the solved vị trí cao nhất layer lớn the back of the puzzle, out of the way). This will give you a new đứng top layer. You only have lớn solve the two edges facing toward you at this point (i.e. The edges that are on the bottom of the puzzle when it is upright). After these are solved using the same style of solving as for the original đứng đầu layer, rotate the puzzle so that you still have the same face pointed towards you but so that you have two more unsolved edges on the new đứng top layer. The rotation is shown in the images below. Do this once more và you’ll have all 6 bottom layer edges solved, so you can rotate the puzzle back (put the bottom face back on the bottom of the puzzle).

Finally, all that remains unsolved are the middle three edges. There are only three cases for this, & only one algorithm required. There are two ways in which the edges can be cycled, or the edges can be solved. If they are solved, then you’re already done. However, if they need to be shifted, then vị the following algorithm from any orientation with the three edges khổng lồ be solved in the middle layer: **(R U R’ U**). Bởi this algorithm twice. If the puzzle is not solved, then bởi vì it two more times. Your puzzle will now be solved.